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// Radiosity test file #2
// Gilles Tran - august 2000
#version unofficial Megapov 0.5;
#include "colors.inc"
global_settings{
ini_option "+QR"
radiosity{recursion_limit 5 brightness 1.2 normal on}
}
camera
{
location <0.0, 6, -21.0>
direction 1*z
right 4/3*x
look_at <0, 1.0, 2>
}
#declare Bleu=rgb<55,105,201>/255;
#declare Jaune=rgb<243,199,107>/255;
sky_sphere{
pigment{
gradient y
color_map{
[0 White]
[1 Bleu]
}
}
}
#declare PdV=<-1,0.5,-0.5>*1000 ;
light_source{PdV color Jaune fade_power 2 fade_distance 2000
area_light 100*x 100*z 5,5 jitter orient
}
#declare txt1=texture{
pigment{crackle solid color_map{[0 color White*0.7][1 color
White*1.3]}}
normal{agate 0.4}
finish{ambient -0.3 diffuse 0.8 specular 0.1 roughness 0.1
metallic brilliance 1}
scale 0.3
}
#declare rd=seed(3);
#declare dis=35;
union{
#declare i=1;
#while (i<100)
#declare j=0.5-rand(rd);
#declare k=0.5-rand(rd);
#declare l=0.5-rand(rd);
#declare m=0.5-rand(rd);
#declare n=1+rand(rd);
union{
sphere{0,1}
cylinder{0,y*15,0.5}
sphere{0,2 scale <1,0.1,1> translate y*6}
sphere{0,1.5 scale <1,0.2,1> translate y*15}
scale n*0.3
translate <j,0,k>*dis
}
union{
cylinder{0,y*(k+0.5)*10,1}
torus{0.8,0.2 translate y*(k+0.5)*10}
superellipsoid{<0.2,0.2> scale 0.7 translate
y*(k+0.5)*10}
scale n*0.3
translate <l,0,m>*dis
}
#declare i=i+1;
#end
texture{txt1}
}
box{<-100,-1,-200>,<100,0,50> texture{txt1}}
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